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Channel: The GSA » Game Design | The GSA
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What do you want in a RPG? Part 2

This article is the second in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system.  This time we’re going to deal with morality...

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What do you want in a RPG? Part 3

This article is the third in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system. In this article, I deal with time tracking,...

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What do you want in a RPG? Part 4

This article is the fourth in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system.  In this installment, I discuss...

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Industry Interview with Christopher Haskins of Nord Games

Welcome to our first installment of Industry Interview.  In this edition we sit down with Christopher Haskins (via email), and talk about his game company Nord Games, as well as some of their current...

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What do You Want in a RPG? Part 5

This article is the fifth in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system.  This time I talk about mechanics for narrative...

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Confessions of an Amateur RPG Artist 2: Master and Apprentice

Or, “Working for Hutt, Inc.” Yes, you read right. A month ago, Agent 86 asked me, at the last-minute, to do the cover art for Hutt, Inc. 3: The Two Arenas. Wow! I agreed, after explaining the medium I...

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You Are Not a Jedi, Not Yet

The word Jedi gets tossed around a lot these days.  While any science fiction material is open to interpretation, I think some people are mistaking the word Jedi for “Badass Force user”. The original...

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Industry Interview – The Cards of Cthulhu by DVG

In this edition of Industry Interview, we sit down with Dan Verssen of Dan Verssen Games to talk about their newest Kickstarter project “The Cards of Cthulhu”.  Additionally, we talk to Dan about his...

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Business News: Games Workshop

It has been a great year for Games Workshop, and even more so for its shareholders.  Games Workshop announced that its Annual General Meeting (AGM) of individuals who held shares in the company was...

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Industry Interview – Emil Larsen (Burning Suns)

  Burning Suns is a new game by SunTzuGames.  Emil Larsen, the game’s designer, sat down with me to discuss some of the games influences and interesting aspects.  We also talked about his efforts...

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Die, d20 die!

I hope that you all will indulge me while I pontificate/soap-box/rant about the evils of the d20 die (whose vileness is far surpassed by the d100).  I promise that there is a point to this, and it...

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Extreme Makeover, d20-ish Edition

Recently I wrote a somewhat controversial article entitled “Die, d20 die!”  And I got some feedback to the effect of a lot of people enjoyed the d20 system and got a bit irritated that I was bashing...

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What do you want in a RPG? Part 6

This article is the sixth in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system.  This time I talk about mechanics for position,...

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Going Crackers in November

I resisted the call of NaGaDeMon since Ben Erickson brought it to my attention many moons ago. Since then I’ve collected ideas and shuffled my feet at the FLGS, looking at titles and thinking I could...

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On “Themes” and Narrative Justification of “Outlandish” Skill Uses in the 3D...

I’m going to be up front about this and admit I have an ulterior motive; I’m trying to recruit more players for the roll20 campaign I’m running to playtest my 3D (3Dice) RPG.  I’ve got two players...

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What do you want in a RPG? Part 7

This article is the seventh in a twelve part series that talks about the choices/decisions that need to be made when designing a role-playing game system.  This time I talk about mechanics for making...

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Die, d20 die! Part 2

When I first wrote “Die, d20 die!” my intent was to keep it math light and fun; in fact it was originally part of another article that it didn’t fit well in so I pulled it out and submitted as a...

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Salvaging the d20 die

Note: I use italics to indicate quotes. I’ve written at least a couple articles bashing the use of the d20 die in RPGs, for example: “Die, d20 die!”, “Die, d20 die! Part 2″, and “What do you want in a...

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